Changelog:
- Improved party reliability when leaving with party – an additional step in an ongoing series of party improvements continued in the next patch
- Improved UPnP functionality – further expands the game’s capability to open NATs on routers with universal plug and play enabled
- Enabled mute functionality in Playercards in the pre-game lobby
- Enabled kick functionality in party and private match lobbies
- Addressed an issue where the pre-game lobby would not always display properly when multiple players leave the lobby after a team split
- Addressed an issue where the pre-game lobby would appear stuck on the countdown timer while waiting to balance teams
Treyarch have claimed that the following is in progress:
- Addressing a freeze that would occur in rare situations involving a combination of high player counts and many killstreaks / explosions occurring simultaneously in a concentrated area
- Further improvements to party reliability to address an issue where mixed NAT types connecting and disconnecting can cause players to drop in some situations
- Investigating “infinite loading screen” issue reported by some users
- BLUS31270 - Patch 1.05 - 167MB - Signed OFW 4.40 -