The DaedalusX64 team has released a new version of their Nintendo 64 emulator project for the PlayStation Portable, DaedalusX64.
Changelogs:
Revision 560
[~] Corrected regression from 557 which was breaking Paper Mario and other games.
[+] Implemented a faster rand func (corn)
[~] Couple of minor changes in R4300
[!] Increased MAGIC_HEADER to force reload of OSHLE cache (alot of ppl were having issues with old oshle caches..)
[!] Enabled osRestoreInt patch (we'll see if it breaks anything..)
Revision 559
[+] Audio resampling now done in integer mode (uses less CPU but still good quality)
[!] Audiobuffer should now sleep 15ms if it is full
[!] FramerateLimiter should not stall in order to do its thing (no overhead)
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PSP DaedalusX64 Alpha Rev 560
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